I'm a software engineer who cares about how things are built, not just that they ship. Over the past five-plus years, I've worked on web and mobile products, set up the infrastructure behind them, and led the teams responsible for delivering all of it.
Good engineering isn't about writing clean code. It's about decisions that hold up, communication that clarifies, and helping the people around you grow. Being a team lead, a mentor, and an instructor changed how I approach the work itself.
Lately, free time goes to game development. Not the art or the story side, the systems: how game loops work, how state flows, how the pieces talk to each other. A different kind of engineering problem, and that's exactly what makes it interesting.